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Woe Sinxbreaker Build

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Can anyone suggest on what gears should i use for breaking emperium?

I was thinking of this one:

Noble Hat[1]Seyren Windsor

MidHeadgear(+20Stats or more)[1] MayaP.

VoteScarf[1]w/LK card

Icepick[0](Optional with FkingShield/friggs)

L.SinxCrit[4] w/ 4AKs

Fking Cloak[2] w/2skolls

Fking Boots[2] (i dont suggest 2FBHs here because Emperium is neither Angel or Demi-human race so you can suggest anything else i think)

2STR belts

I need some of your opinions here :)

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Use the whole fking set

Put 2 seyren windsor in headgear

Use fluffy wings on lower and switch to rs with mayap when defending.

Use f.sold instead of mayap

Dont use icepick[0], because thana effect < 4 card slots

Put sinx crit on main hand with tg paper paper abyss

Put any 4 slot weapon on offhand with abyss orcskel orcskel desertw

Use 2 fbh on boots. Emp is angel race and holy property

Use gloom tao/gr on armor

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Use the whole fking set

Put 2 seyren windsor in headgear

Use fluffy wings on lower and switch to rs with mayap when defending.

Use f.sold instead of mayap

Dont use icepick[0], because thana effect < 4 card slots

Put sinx crit on main hand with tg paper paper abyss

Put any 4 slot weapon on offhand with abyss orcskel orcskel desertw

Use 2 fbh on boots. Emp is angel race and holy property

Use gloom tao/gr on armor

lol.

take a look with the calculation"

Race Size Element Special Specific Critical Atk

(1+0.4+0.4+0.5+0.5) * (1) * (1+0.25) * (1+0.25+0.25+0.25+0.25) * (1) * (1) * (1)

[0.4=Gloom 0.5=FBH] [0.25=CursedW] [0.25= AbyssmalKnight]

= 7x of your normal attack

Race Size Element Special Specific Critical Atk

(1+0.4+0.4+0.5+0.5+0.2) * (1+0.2) * (1+0.25+0.2) * (1) * (1+0.2) * (1+0.2+0.2) * (1)

[0.4=Gloom 0.5=FBH 0.2=TG] [0.25=CursedW ] [0.2=TG]

=8.74x of the ATK

yea. that's a good idea i think.

i just dont think if i'm correct with the calculation tho :/

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2 orc skel only dont work when using 2 gloom since it would be 120% more dmg vs holy element.

I suggested uaing only 1 gloom and tao/gr to survive attacks better so 2 orc skel work in my suggestion.

Edited by ChainBreak
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