Jump to content
[GM]Relinquish

Floating Rates, Increased Thanatos Card Drop Rate, New Quests, More!

Recommended Posts


Posted Image
Presents...

Posted Image

New Floating Rates System will take effect every Friday at 12:01am (server time)

and will last until Sunday at 11:59pm (server time). Rates will increase to 8k, making

it easier to level up quickly. MvP cards will drop at 20% instead of 10%. Treasure chest rewards

will drop at a 50% higher rate than normal. Be sure not to miss out on the fun!



Posted Image


Thanatos Card drop rate has been increased to .07% from .01% on weekdays.

During the floating rate weekends, the rate increases to 1.4%!



Posted Image


2 new quests have been added in game!

Word in Forsaken City is that Kelly has a new Usakoring headgear

she'd like to make especially for you this month. If that doesn't suit

your fancy, why not try helping Henry? He'll give you your very own

Feather Beret in any color of your choice! (Depicted above.)




Posted Image
  • Increased requirements to get Black Emperium Aurora from Battle Royale
  • Added Azure emperium/imperial helm to Guild vs. Guild prizes
  • Added Majestic Purple emperium/imperial helm to Guild vs. Guild
  • Implemented the @noks command*
    • *The first person to hit the mob owns it, if they do not attack it after 10 seconds, it's free for anyone else to take it.
  • Disabled Player vs. Player in thana_boss map
  • Implemented Floating Rates system on weekends
  • Increased drop rate of Thanatos card
  • Added Usakoring and Feather Beret quests
Posted Image
  • Veracity for the Usakoring and Feather Beret quests
  • Leaz for the Feather Beret recolors exclusively for ForsakenRO
  • Relinquish and Genesis for the coding
  • Barbie for the previews
  • Like 1
Link to comment
Share on other sites

Not to sound rude or anything but. the economy of the server is already pretty bad and doing this is going to make it worse.

I'm not sure where you are getting your information from but, you are dead wrong. The more expendable income the average player has (as opposed to a select few) the more they are able to spend. If 100 people are buying and selling, the economy is much stronger than if 10 are buying and selling. Its a maximum of 1.4%, its not like its at 100%.
  • Like 1
Link to comment
Share on other sites

I can understand Mr. Masochist point of view. He might be refering to the economic sense of: Increasing amount of something results in less demand. Less demand will let prices fall. And also there will be a point where people are satisfied. And in the long term, we'd have too many of them. Our server has been up for nearly 5 years. To give you a concrete example: Colored Emperiums and Rucksacks from the Castles are dropping in prices, not just caused by Skull Aurora and all others, but because in average everyone has 1 or more of them. This is my point of view. And I do think 1.4% is too high. Yet this is just my opinion. PM me for any further explanations. I didnt want to fill this topic with another topic inside. =]

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...