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Found 6 results

  1. Its just a small suggestion here is my idea Str +15, Agi +7, Atk +3%, Max HP +35% Increase damage to demihuman by 3% Increase damage to medium sized monsters by 2% Allows Level 10 Enlarge Weight Limit
  2. Hi ^^7 ... To be honest i want to ask u guys, about my build on SG so i can make it better in next WoE Stats STR = 300 AGI = 112 VIT = 51 INT = 3 DEX = 100 LUK = 100 Gears Top = Striking HG with Vanberk Middle = Skull Prince Aura with Vanberk Lower = Guardian Ring with Vanberk Armor = F. King with GR and TGK Cloak = F. King with Skoll and Raydric Boot = F. King with 2 FBH Shield = Friggs with Usakoring or GTB Accessories = Loki + Str Rune Weapon = +10 Sorrowbringer with 2 TG, 1 VR, 1 Thana NOTE: To be honest, with this build I think i have enough damage but still a bit squishy. Even though I've reduc like SPA, it still really hard to fight like tanker job or Bio Mammote, etc. So i like ur suggestion for comment my build, so i can make improve in my next build (or maybe can be help for fellow newbie like me) Kind regards, ^^7
  3. Selling: FULL Star Gladiator SET | Striking Leopard Hat Trading: FULL STAR GLADIATOR SET + STRIKING LEOPARD HAT = [OFFER] OPEN FOR TRADE ^_^ JUST COMMENT BELOW
  4. Sorrowbringer got a big nerf on the ATK damage of star gladiator because of counter kick... but in the end that nerf affected ALL of the skills of this class. . My point is I'm trying to use this class as a breaker with the blessed ring and this attack decrease is a punch in the face, the ATK decrease should be implemented in the guardian ring, not sorrowbringer. Thanks in advance.
  5. Hello everyone, After purchasing the star gladiator vote cape and playing around on it for a while I noticed that there's an hard delay after the flying side kick skill. However this hard delay only applies to the running skill. What I mean is you can flying side kick -> then use any other skill. However when you try to flying side kick and then use running again there's a hard delay for about 2 to 3 seconds. This pretty much rends star gladiators useless as their running into flying side kick is their bread and butter. I unfortunately had to change characters shortly after again because it was simply impossible to win fights this way. Star gladiator is already limited to being able to fight 3 classes but without their flying side kick combo they're not able to take those classes down properly either. Therefor I suggest to remove the delay between running and flying side kick. This'll make star gladiators at least useable against their 3 hatred targets. The current delay also encourages bug abuse on the star gladiator as the only way to be viable right now is by using a bug, which is something I highly dislike. Would like to hear opinions :)!
  6. Just wondering why there isn't a Star Gladiator L.Wep. I think it would be a nice addition, also something a little refreshing. I don't think SG's wear weapons naturally because you actually do more damage w/o them? but maybe GM could add an effect where it makes it actually beneficial :) Status: Posted on: *Planned to be Edited to be more specific, currently researching possible effect* ~ APRIL 1 2014 ~ *Add some missing information and revise weapon* ~ APRIL 16 2014 ~ Legendary Star Gladiators' Fists [4] Atk: 200 Weight: 100 STR + 20 [between LK's + 15 and WS +25] At least a benchmark stat buff so we have a. balance with the other str dmg based characters b. SGs' could definetly use some more STR. I'm thinking of maybe raising a little bit so...[insert damages] DEX + 10 [helps with reaching insta-cast] ASPD + 5% - 10% [letting us not be as squishy so we can put more focus on possible + VIT] Hit + 100 [inspired from mutilixus' post: same thing with ASPD so we can focus less points on DEX to have a little bit more VIT] Max HP% + 25% [increases to + 35% when Union is active] With the +VIT available I think this could keep SG from having too much HP compared to other Jobs. +10% dmg to Demi-Humans when Feelings are NOT active. Possible reduce to 5% when active. [so there can be a direct race dmg buff but no over stacking problems ^^] -4% vit def when Union is active. Increase damage with Tornado Kick, Knee Drop, Roundhouse, Counter Kick by 5%. Enables Auto-cast Lvl. 1 Pneuma when receiving physical attacks. [inspired from mutilixus' post] When hitting something after Running [skill] such as another character, the stumbling animation doesn't play, instead just stop like a normal walking animation. Just a thought, helps with buying SG a little more time during PvP to cast Flying Kick or get away when needed. Buffs the Competition against Champ Snap and SinX Back Slide. Because there have been weird occurrences with Feeling in the past. A possible, enables use of WS skill Weapon Perfection when feelings are not Active, could give a similar damage to monster size buff.
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