Jump to content

Search the Community

Showing results for tags 'agit'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Customs
    • Cards
    • Items
    • Mobs
    • Maps
  • Events
    • Events
    • PvP Ladder
    • War of Emperium
  • Guides
  • Quests
    • Headgear Quests
    • Misc. Quests
    • Storyline Quests
  • Storyline

Categories

  • Quest rewards
    • Seasonal Quests
    • Storyline Quests
    • Legendary Quests
    • Test
  • Event rewards
    • Battle Royale
    • Guild vs. Guild
  • Vote rewards
  • Token Shop
    • Valkyrie Expansion Headgears
    • Specialty Headgears
    • Middle Headgears
    • Lower Headgears
    • Valkyrie Weapons
  • War of Emperium Drops
  • PVP Ladder
  • Mob Dropped
  • Activity rewards

Forums

  • Server News
    • Announcements
    • Updates
  • Register & Login
    • Register
    • Login
  • Useful Links
    • ForsakenRO Wiki
    • Review us on RMS
    • Control Panel
    • ForsakenRO Discord
  • Forsaken Ragnarok Online
    • Suggestions
    • General Discussion
    • Help Desk
    • Market
    • Strategy Guides
    • Archive

Product Groups

There are no results to display.

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Real Name


Ingame Character Names


Guild

Found 1 result

  1. OBJECTIVE - Change of WOE castles or just PRT castle IDEA - Basically my target is just PRT. My intention is not to ruin its economy but how the castle is configured can easily be defended by a big guild, not unless you have a bigger guild or more guilds attacking it. The outcome of that is pretty obvious. Now you are gonna ask HOW is PRT easily defended. All it has to do is that WARP through the flag which moves the player 1 few cells away from the emp room. The other castles dont have that luxury. Most of them have their warping locations 1 room away from the emp room. Castle warp point > Pre emp room > Emp room. Rather than rely on ecall players can just warp in easily through the flag which is pretty tiring work for an offensive guild. The defensive guild should have their castles warp room 2 rooms away from emp room. By doing this, the defense guild will have to go through the offense guild first before they can go to the emp room rather than walk a few cells easily. PRT is the only one that has it as Castle warp point > Emp room If it is possible, all castles should have the same number of rooms before reaching the emp room. For example, room > warp point > room > emp room. Except for 2.0 as it has its own format An addition would be to fix the number of entry points to a castle. Euro's Mers has 2 entry points while the other one has only 1. Actually, all the other castles only have 1 entry point except for Mers. The other entry point warp can just be removed in Mers IMO TEAM - @Genesis @Veracity @Dream RESULTS - Either just change PRT or all the castles but what I am suggesting is that the location of those elements from the rest of the castles are linear to one another: Castle warp point > Pre emp room > Emp room and to also fix the castle entry points(if necessary) Cheers!
×
×
  • Create New...