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Found 3 results

  1. Hi all, Lately I've been trying out an SBK build on my assassin cross and I've drawn some conclusions. Based on my own experiences and knowledge of the other classes and possibilities I've decided to create this suggestion topic to hopefully get support and create more play styles for the assassin cross. So firstly what exactly is the suggestion about ? Everything written in this suggestion will be aimed at making the soulbreaker build a viable build on forsakenRO. For the ones that don't know what soul breaker is here's how the skill works: Damage on a "hit" = (INT*5*SkillLv + Random(500~1000)) + (((ATK*SkillLv)*((100-Enemy DEF)/100) - Enemy VIT) (Elemental Modifier) Damage on a "miss" = INT*5*SkillLv + Random(500~1000) In plain text: Soul Destroyer has 2 parts to it's damage which add to each other in the end. One part is based on your INT (read: not MATK), and the other is based on the ATK of your right hand weapon and ATK increasing cards (The left-hand weapon's ATK doesn't matter). Both are actually considered, by the game's coding, to be Ranged Physical attacks. Special notes: If dual wielding, then the cards of both weapons factor in, but if using a weapon and a shield/nothing in the left hand, then only the right hand's cards increases damage. Due to the nature of Soul Destroyer not taking the ATK of the left hand weapon in the damage calculations, having a non carded/% card weapon on the left hand does absolutely nothing in increasing your damage. INT part The base damage follows the formula: [(INT * 5 * Skill Level) + Random(500~1000)]. Never misses. Is non-elemental. No, not Neutral, but "non-elemental" meaning it is 100% unaffected by element of the target. This means that it will do 100% to Ghost element. Because of the way it is coded, Immune(Raydric Card) DOES affect this portion. It is affected by Thara Frog Card, Usakoring, Horn Card and Poo. Is not affected by MDEF, Maya Card or Golden Thief Bug Card. Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc. The INT damage varies a little every time due to the random extra damage it gives as a bonus (ranges from 500-1000 dmg) ATK part The base damage follows the formula: [(Total ATK - Left Hand Weapon's ATK) * Skill Level] Can miss, depending on your hit and your target's FLEE, just like a normal attack. Takes on the elemental property of your weapon (if you are dual wielding it takes on the element of the Right Hand). Is affected by target's DEF and VIT. Is affected by all cards affecting any normal attack's damage (Immune, Cranial, Horn, Poo) Applies any defense-bypassing weapons such as Ice Pick or Combat Knife. Ice Pick's damage mods apply as well. Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc. Note that +ATK from any weapon Cards do apply, even if other parts of the card do not. Skel Worker's +15% on Medium does not apply, but it's +5 ATK does. Add those two up and you get the final damage. Notes Being ranged, the skill is completely blocked by Pneuma. EDP does not affect Soul Destroyer's damage in any way. +% Cards do not affect Soul Destroyer's damage in any way. Status cards' effects do not carry. Ice Pick and Combat Knife affects only the physical part. Items that allow your attacks to bypass the target's defense, such as Combat Knife and Ceaser's Sword apply in either hand. Zipper Bear's SP cost-per-attack does carry through to SD. One for each Zipper Bear Card. You cannot use any other skills during the after-cast delay. Cast Time can be reduced by DEX, Suffragium, various Cards and Magic Strings. When dual wielding and casting Soul Destroyer, you are not penalized for the lack of Righthand Mastery or Lefthand Mastery skills. The Sign does not affect Soul Destroyer's damage. When dual wielding, the atk value of your support weapon will not contribute to Soul Destroyer's damage. Only atk cards will have effect. (The ONLY ATK that does not apply is that of any left-hand weapon. Aegis NEVER uses left hand's weapon for any skill's damage calculation.) Now as the skill description shows, this skill is somewhat focused on a low rate environment. It takes the skill level and multiplies it by the players int then multiplies the outcome by 5 + adds a random amount of damage (which on low rates it rather strong) after that there's a physical part which depends on your str and the enemies defense. After both calculations are done the damages are added onto each other. Other than the random damage add it seems like the calculation could work fine on a high rate. But here's the tricky part as described above: This attack is not amplified by any cards whatsoever other than atk cards (such as Atroce). However this effect does have it's damage reduced by demi human reduction and range reduction etc. So lets have an example lets say you have 300 int. the skill would do 10*300 =3000 * 5 = 15000+ 500-1k. Lets say you have 3000 attack. So 3000*10 - left hand weapon atk (we'll leave the reductions out for now) and the target as 50 defense = 30000*50 / 100 = 15000. Combining both it's 15000+15000+ 500 to 1k = +/- 30000 damage maximum damage output without any reductions from the enemy yet. As soon as someone would have a friggs shield you would do less than 15k damage each soulbreaker. You can compare the above with whitesmith's cart termination before they had their forsaken forger cards. Nothing adds onto the cart termination skill other than atroce cards and our custom forsaken forger card. This leads me to my first possible suggestion: Create a custom card with the same effect/price as the forsaken forger card but then for the soulbreaker skill.Before, the spamrate from soulbreaker was absolutely garbage. However with the cursed ring/jacket you can spam decently thanks to the 5% after skill delay reduction on the cape. However, the weapons aimed for soulbreaker are extremely underwhelming compared to any other of the sinx weapons or even all other class' valk weapons. The weapon I am talking about is the loki's blade these are the current effects: Str/Agi/int + 15 Vit + 10 Increase physical damage on demi humans by 10% (I believe this does not work for soul breaker) Increase damage with soul destroyer by 20% (I don't know exactly when this is calculated in the above calculations but 20% seems really low with sbk's base damage.) Increase damage with meteor assault by 30% (Neat effect but meteor assault won't reach over 8k dmg so 30% is not going to change much) Weapon level 4 (lower than the daggers) Atk: 200. (this atk only applies to the main weapon for sbk) Personally I would not be exaggerating if I'd suggest the bonus %'s on this weapon (except for the increase physical dmg to demi human) to be at least 10-folded to increase soul destroyer by 200% and meteor assault by 300%. Right now on a full SBK build vs someone that has friggs usakoring + ring you will not deal over 13k dmg with SBK which is obviously, laughable. So my second possible suggestion is changing the loki's blade to: Increase the damage with soul destroyer by 200% Increase damage with meteor assault by 300% Weapon level 5. These changes do NOT mean that SBK will do 10x as much damage. it means that it's getting a 180% more dmg boost based on the base damage from soulbreaker. This will lead to sbk doing +/- 20k-22k dmg on usakoring frigs which should be fine. Summary: First possible change: Create a custom card with the same type effect/price as the forsaken forger card but then for the soulbreaker skill. Keep in mind that 40% for soulbreaker will not have as big of an effect as 40% for CT to percentages might have to be highered.Second possible change. So my second possible suggestion is changing the loki's blade to: Increase the damage with soul destroyer by 200% Increase damage with meteor assault by 300% Weapon level 5.
  2. Hello all, In the last major patch/update we had several changes to the soulbreaker skill and we got a new weapon that could be used for soul breaker. However, soulbreakers delay is still horrible. Now it's already said that it'll be looked into but there might be an easier way to solve this. My suggestion is to add the following effect to the Loki's blade and Loki's infernal dagger: -10% Cast delay rate. What does this do? Basically this is 1 third's of a kiel. This means with 3 kiels and the weapon the delay reduction is 100% (this is the same as with sonic blow atm). Now what effect does this bring? A lot of people would probably say "No" right away because it sounds overpowered. However by giving this effect to the blade/dagger the ONLY skill sinx has that is greatly effected by this and can be used with a sword/dagger is soul breaker. There's just nothing else that can be effectively take use from this buff as meteor assault depends on agi, and throw sand had no delay already. Now this will make the spam fast, true. But it'll finally give sinx an alternative way of playing and a more kind of ranged build. Let me know what you think :).
  3. Anyone who uses SBK assasin's can I know the: Item Build,Stat Build,Card build thank you :))
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