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mrshanx

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About mrshanx

  • Rank
    Novice
    Novice

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  • Real Name
    taeyang
  • Ingame Character Names
    taeyang
  1. lol the point is to remove the dependency on consumables for winning battles. basically i wanna win by spamming my attacks/skills rather than berries/seeds
  2. We all know that during a 1on1 pvp fight, the one who has more berries or seeds, is most likely to win. And since, not all people have emp helms or some other high tier gear, it is almost impossible to one shot an opponent without him/her getting the chance to replenish. In my old server they implemented white and blue pots to replenish 25% hp and sp respectively. and it can be consumed without delay. Ygg seed and berries replenish half and full respectively. however it had a 1 sec delay for each use. So, there was no spamming of yggs. you can only spam white pots. and since white pots only replenish 25% hp, and berries having 1 sec delay between consumation, the pvps were balanced and ended not with the reason of supply burn out. This is my suggestion. Why not implement that same kind of system to change how people use consumables and to change the tide of the battlefield; to not rely solely on seeds and berries. Thanks for reading my suggestion
  3. We all know that during a 1on1 pvp fight, the one who has more berries or seeds, is most likely to win. And since, not all people have emp helms or some other high tier gear, it is almost impossible to one shot an opponent without him/her getting the chance to replenish. In my old server they implemented white and blue pots to replenish 25% hp and sp respectively. and it can be consumed without delay. Ygg seed and berries had the same use. however it had a 1 sec delay for each use. So, there was no spamming of yggs. you can only spam white pots. and since white pots only replenish 25% hp, and berries having 1 sec delay between consumation, the pvps were balanced and ended not with the reason of supply burn out. This is my suggestion. Why not implement that same kind of system to change how people use consumables and to change the tide of the battlefield; to not rely solely on seeds and berries.
  4. Im new to fro. i recently viewed a thread about card stacking. it said once you get 100% of a specific type, any card that adds damage to that same type wont have any effect. ex 2fbhs in shoes + goldenring/hydra in weapons. my question is: does the card stacking include item stacks aswell? like if i get 2 fbhs =100% demihuman. then i equip any headgear that has 10% demihuman dmg. will it be added?
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