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Dangce

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About Dangce

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  1. =/ okay that answers just fine, i still have very little faith in current anti bot thing , but we have better things to do. how do i submit my report again? i do not want to disturb event GMs since they are helping the community running events.
  2. as per title, players become hired gun to hunt bots. each comfirmed botter reward the hunting player a certain amount(10?) of active token/event token.(not trade-able) ( prefer active token) pros: afk is not your only way to gain A.token, do something productive and help the server too. anti-boting with manual power, more effective than current anti bot screener cons: could be abused i don't know how , but yeah we give them some active tokens, but why are they doing it when they have to risk themself to authority to claim. btw i have screenshots of some suspicious potential bots, can i get some token for it? Well im willing to submit it without reward, anyway, coz they are ruining my game.
  3. Heyy guys , I have recently joined fRO, lol weeks ago, and I think I should introduce myself to a broader community Some of you may have seen me in morroc a lot hanging out with vRns, a lovely guild I'm an English speaking Chinese I love killing bots,helping newbies, and overpricing /gg I wanna make a lot of boy friends ( I don't mean it) and a lot of girlfriends (I mean it) /?? /hug
  4. I'm always aviable in morroc, :0
  5. the other thread got me thinking , and maybe i will just shout out my other idea as well. I suggest a Lottery system for fRO. why lottery? its fun =3 there is a direct incentive to win $$$$$ gives u something to do while sit in-town and something to look forward in a near future it removes in-game token by a factor, constantly, therefore aids in economics. contributes to gaming atmosphere, by a little.. well , it could be an event held constantly. next to nothing cost and maintenances fee/labour once set in how does it work? there are multiple way of doing it , we can pick the most practical way. 1, lottery box : cost 1 tk , chances of reward 1,5,10,20m zeny, 2tk , 5 tk. rate could be adjusted. 2, raffle tix, cost 1tk, GM generate winning number at end of week. price cleared every week 3, umm number of 30, pick one number, remaining prize accumulates to nxt week. 4... if we decided to do the lottery system , i have countless way of designs, so do every you. pros n cons? pros are pretty straightforward above cons could be abused? in game lottery item are equally vulnerable to thanato cards. technically not a significant. Impact to current market? opens more option to token demand therefore encourages market growth. i bet people will donate to gamble. umm is this legal? if we keep the reward in-game, maybe , im not located in server region. If token lottery is questionable , we can at least do zeny, trust me, it will get rid of the in-game zeny as well as encourage in game time, farming> afking in town. well , please do not bring up botting issue, like whatever we do constructive is not gonna encourage botting.
  6. release more token that means they will worth less, and its even harder to buy token. think what if your bank js keep printing notes. not really making you rich, but yeah u get to keep a lot of paper
  7. gone under item id. mechanism
  8. 100% success by refiner function from kapra NPC
  9. what are you trying to say? current economy now is bad , so maybe we can do something about it. Prices are way up because we have tokens that are out of control. (im not saying its a bad thing.because donation contributes directly to server) In my conclusion, i suggested token to zeny NPC,not zeny to token. in another word, decrease existing token amount and exchange it into something worthless. Well, really limited amount of tokens? then why are they dropping value?and how did u get that statement even?
  10. +1 i think this is will definitely make our server game play more engaging. and something to both Donor and NDs can play. a few thing I would like to suggest: 1, limit access: One player only , map ban @command, allow guild master urgent call (thus this is a guild exclusive raid, u can make your own guild for it , but knowing the award is not going to be shared/trade and given to other design) 2, limit group size and amount of entry. keep the raid challenging and valuable. 3, limit map access, no warp 4, Cool-down, one person can only visit once a week. 5, reward fame or active token, or non-tradeable item, definitely no token, can be something as an in game message when u login, " guild OMGWTFQQQ has claimed first down of Fro," or something more roleplay" guild what is so heroic and epic ommg what they did again?" 6. a guide on website/wiki , tell people how to get access to it , but not how to beat it. a quest/task should accessible to everyone , but difficult enough for few to success. 7, there will be one-shot mechanisms where only few class can tank freely under certain event of PVE action, that means u shall not able to solo as a donor. being a donor means you are so geared ahead of others as in you deal more dmg and survive better. team oriented play encourages game play and actually results more people enjoy the game , therefore , donate , instead ofhaving few people experience the content and quit playing. i can already think of various way of designing a boss making it challenging and multi-class/player oriented, it will not be hard to our awesome op team.. thinking immunity to Matk/physicals or flee or other mechanism focus. and such easiest way , have a room of infinite spawn of mob and MVP (whichever combination) in a timed instance(oops) whichever guild lasts longest claims the fruit of the week. /or beat it in least time omg is this the endless tower revamp? actually why not lol just making sure change reward of ET to active token/fame or what , and make timer as a judgement lol....not going any further since the forum rule says keep threads one topic focused. having said that , i would also like to add in a concept in PVP and PVE gear as reward, something like add a % dmg to monster( all race except demi-human,or large/small sized mob, poor pecopecos) assesory or armor or weap can be end reward for PVE raid . where we already have % to demi human in pvp ladder/pvp gear.
  11. all whole idea of mine are three points: currently we are having and growing inflation ,since tokens are just not going to stop and shouldnt be stopped, we need a way to kill existing in game token. average gamer in game effort are not valued, thus a suggestion to zeny-token converter. I was suggesting 100m:1tk, but if 100m of gaming time to trade 1tk isnt worth it , or just openning the window to illigal gains, those cons are very strong. i think we maybe could withheld the idea of zeny to token, if we are not going to pay 1tk for a player to earn 100m(we can even limit to once a day or so). third is token to zeny, since its already widely sold as 1:25-30m, really, we dont lose anything since zeny is already dam low, and every token destoryed by NPC is a GAIN to the market the regarding to the devalue part, i kno how zeny is worthless, but there is a value of it. allowing somewhat zeny to token is actually an increasing value of the server, its just the consequence of how easy zenys are obtained( can be fix by taxation and convert rate) and botting(this should not be considered in economical perspect,but yes for a fact it exists so strong we could not let go)
  12. when u purchase zeny with token, 1token= 20m when u purchase token with zeny, 1token= 60m*(adjustied rate). there is a unrestricted supply of tokens( event and donation) while there is very limited way of spending( NPC wise, lets change sex every hourly) IT is TRUE that we are actually slowly going inflation with current setting. a converter actually could save the day*(ofc with a rate and taxation to combat inflation) i had this idea weeks ago, but honestly i do not see direct benefit if i an operator, short answer is not happening
  13. i am actually speaking for the server operation team, make @ali , will decrease average player play time. and provide limited benefit to limited people, which results nonsignificant increase in players' interest, or say make people wants to play the game more. second, it could be a complex fix to prgramming. in short , not happening u get me?lol
  14. clearly @ali multiple item will decrease player play time and requires lots of work. and then it comes to the benefit of convinience to some individual
  15. Dangce

    B>Tg Cards

    Hi i want to buy two TG cards, i could offer about 80 token please contact me in game via Dangce or Dangcer
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