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Eefmu

Youngling
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About Eefmu

  • Rank
    Novice
    Novice

Previous Fields

  • Real Name
    Devan
  • Ingame Character Names
    The Brown Acid
  • Guild
    The Squirtle Squad
  1. The title sums up what I'm trying to do here. If you would like, post your best offer or PM me to buy it.
  2. Without fully understanding the mechanics of this server I do know that I have not seen LK get 1st place in the PvP room since I got here. They might be good, but they certainly aren't as good as the snipers/bios/champs that I've seen. Why are we talking about nerfing a class that isn't really competing in respect to PvP?... I'm new and don't understand this server very well, so maybe I'll get flamed for posting this, but don't you think classes like the ones I mentioned are more unbalanced than LK? LK deals pretty mediocre damage from what I've seen...
  3. I would like to give some input from my prior RO experience, but I am a bit confused... Can all LK on this server just use a one-handed sword with parry? or is there a shield which allows lk to use parry with one-handed weapon. Because if LK can just wear Friggs with usakoring and parry half of everything away that hardly seems fair with their crazy HP in addition to the fact that they can already hold lots of seeds. Could someone explain how this works?
  4. For some reason I just can't find all the custom lord knight weapons. I know about the L. LK Spear and LK Halberd, what else is there and what do they do?
  5. I think hazbird's idea of speeding up activity token production is very interesting; the activity tokens take a rather long time to get as it is, and we're talking about items that can be 500+ tokens. I'm not sure if 'create havoc in the economy' are the words that I would use, but it would probably affect the economy in ways that some would like/dislike. I think it is probably best to steer clear of any options that have risks, and you're right PvP tokens are just fine coming in at the steady rate that they are. Anything that is not sellable would probably be the best bet... this implies new items or ones similar to the ones already in the hard to obtain activity token reward token pool. A large increase in activity tokens seems like a really convenient way to do it, but maybe most players would rather have activity tokens be a separate thing.
  6. I have only been on this server for a few months, but it is apparent that the PvP room is normally vacant while the front of for_fild01 is normally pretty full of people. It is obvious that people are interested in PvP, but for some reason they do not want to visit the PvP room - whatever the reason may be. Now, consider if they had a guaranteed gain from going into the PvP room and staying there. This reward could be given for every thirty minutes to an hour that a player stays alive in the PvP room (so they couldn't be dead and just laying around ^^). The time that they stay in there would be accumulated over multiple visits. My recommended prize: Mini PvP tokens that you would need 10 or 20 of to make one PvP token. The only problem would be the sure drop in the price of PvP tokens, but consider the difference there would be in the PvP room. I think this idea deserves some thought and some tweaking to make everything as fair as possible. Thanks to everyone who considers my proposal.
  7. Eefmu

    MvP Spawn Times

    I have a problem with the Thanatos one. There is a cooldown time associated with spawning another Thanatos. What is that cooldown time?
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