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pukamon

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About pukamon

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    Knight
    Knight
  1. PVP is enabled in thana_boss, which it shouldn't be. And there are 5 spots in the map that are needed for the summoning of thana, the 4 fragments + the 1 spot (with 4 mobs) at the top of the map, so how about just who manage to summon 3 out of the 5 spots gets rights to the thana boss? @noks = First hit on mvp gets to keep it, while anyone else that tries to hit it/ks will just miss. (At least that's what i remember it was) Also the @noks has a problem, think of this situation: A player summons all 4 + the north spot then they warp to the middle to confront the thana, while another player can just wait in the middle where thana spawns and hit the thana as soon as it appears and it will be theirs to kill (with their @noks enabled) while the player who summoned it can't hit it because they were still somewhere else when thana appeared, so they weren't able to get the first hit. Sure you can report the other player for kill stealing but how long till that report is dealt with, and if it did drop something good, it could probably be long gone now on a different account/char by the time this is inspected.
  2. Renewal is already applied to the server so if your looking at these on ratemyserver make sure you click the renewal button on bottom right of the monster info to get a more accurate location.
  3. @me looks fun @jump is like @warp 'mapname' Warps you around the map that you are on... is that what you're looking for? Unless ofc the map you are on you really can't warp around even with fly wings/teleport skill/@warp. @alootid (we have this on @commands list, dunno if it works the way you want it to) There have been lots of suggestions about this before, it would make farming easier but i don't know why it keeps getting rejected. Ofc there is an alternative to this, most experienced farmers already know the trick. @whodrops Would be very helpful, especially for these new quest that they add new items on mobs all the time (although might be rejected since it defeats the purpose of looking for the mob that drops the quest items from previous quests). +1 for the multiple autoloot command and @whodrops, the rest is ok too but those 2 I would love to see them in use.
  4. True, it can always be adjusted if its too much, but since the complaints now are that its low then i'll play along. Remembering the stats for bio, that was a lot, scattered into each stats so... +1
  5. What does "change of hands" mean in 2.0? Is it... -For the castle to simply be broken by other guilds? (even if at the end of woe the same guild that had it for 2 weeks still gets it at last minute) -Or that by the end of woe a different guild should be holding the castle? And yeah when i suggested change of time, it may also include days, change it from Friday to some other day, depends on the players (poll maybe?). 1 hour might not make that much difference.
  6. +1 Yes please! Include a recolor of the black balloon too if possible.
  7. +1 with the re-implementation of 2 week ownership then break (or 2+ weeks), anything else than that like reducing the hp of the barricades and stones is just a no for me. (Sorry GMs more job for you guys). Or how about increasing the time delay on fixing the barricades and stones instead. Or can't the time the woe 2.0 is held just be changed instead, it's not that less people are playing 2.0 at first because its defense is hard(barricades/stones too much hp etc...), it is because there's really not that many people logged on during this time of woe which makes it hard for the opposing players (not enough manpower to break through) which leads to those players getting discouraged on playing at 2.0 which leads people to think that 2.0 defenses are OP. If placed in a better time slot we may get more players participating in 2.0(Like U.S. woe time). This woe is supposed to be more about defense isn't it? If it keeps breaking all the time then its just gonna be the same as other woes. So since the castle is not breaking all the time should be a good thing, but of course if the castle doesn't break for a long time then the GM breaking rule should be done. It was the same situation before when different guilds had it, A guild held the castle for weeks so a couple of adjustments were made(HP of barricades and stones), after this the guild was still able to hold it for weeks until the 2 week rule was implemented. TL;DR : Change time slot of 2.0 to a better time to get more players to participate in 2.0
  8. I thought the last HP increase with tao gunka card was for merchant class, is it only for WS? Or maybe even with the increase, creator class still has low hp, can someone confirm this?
  9. There's something about 'Guild Transfer Packs' on the forsaken ro site, maybe that's what he's referring to. http://www.forsaken-...id=1&record=127
  10. It might be too much, yeah, but if legendary bio mace is changed to level 5, shouldn't the Jrage be changed too? Increased at the least (maybe 8 or 10). Jrage is good already, I don't want to increase it too, it's just something that might happen if mace is increased to level 5. But if it's true that creator elite weapon gives level 5 bolts then something needs to be fixed here so i'll just agree for now and see where this goes. +1 P.S. I see the damage increase for the bolts in mace is the best option here.
  11. Not exactly half, yeah. I thought JRage had level 10 bolts, should just change the bolts on JRage to level 10 so legendary bio mace can have level 5.
  12. +1 to reducing the elu and ori, so i might actually get motivated to do it again x_x I keep dying in there.
  13. Sup and welcome to fro! Got any questions or need help just pm me or ask on this topic, i'm sure the friendly people here will help you out! Enjoy your stay! (yes i love to sleep, sleeping is awesome)
  14. The way I did it is whenever i'm ingame i'd warp to all 3 thieves 1 at a time, if no one talks to me then i'd just leave them alone for about an hour or so (or maybe relogging resets your chances, not sure) then just come back and check again, just whenever i have time. Also I think once it does talk to you, you shouldn't warp out of the map or it might reset your chance again. Check all 3 thieves, not just 1.
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